WATER
1Cursed Fig
ATK:
200
DEF:
200
View:
2892
When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated.
Cursed Fig — Power Evaluation
Final Score: 36 ± 8 · Confidence: Medium
- Intrinsic: 39 · Deck: 34 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Utility
Why it scores here
Cursed Fig scores as a narrow, reactive Set Spell/Trap lock: it only works after being destroyed by battle and sent to the Graveyard, and then it only stops face-down Spell/Traps. Its 200 ATK, Level 1 body earns nothing on its own, and the single-deck, no-combo evidence cannot confirm a repeatable role, so the score stays in the mid-30s. Its main credit is that it is a cheap, single-copy slot with no garnet or restriction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 22 | No search or summon route in the text; reaching the Graveyard requires being destroyed by battle, and it appears in only 1 of 1 sampled decks (text plus a thin deck sample, inferred). |
| Combo & Conversion | 12 | Text grants no board or extra bodies, and combo data records 0 appearances, so conversion is text-only inference. |
| Resource Economy | 20 | The effect costs nothing and gains no card advantage or refuel; it is a pure lock trigger (verified from text). |
| Effect & Interaction | 40 | It can lock up to 2 face-down Set Spell/Traps while in the Graveyard, which is real but narrow, reactive, and limited to Set cards (verified from text). |
| Material Utility | 40 | Level 1 WATER Plant is usable as generic Synchro or Xyz material, but nothing in the text or the evidence shows a material role (inferred from level and attribute). |
| Resilience & Flexibility | 30 | Works only from the Graveyard after a battle-destruction event, is one-shot, and cannot be triggered on demand (verified from text). |
| Deck-Building Efficiency | 80 | Single-copy, no garnet or lock on the rest of the deck, and it takes one slot at most (observed: copies per deck avg 1, max 1). |
Calculation
Weight profile: 0.7 Negation/Interaction + 0.3 Utility (blend). Intrinsic ≈ 39, Deck ≈ 34, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, single-copy slot with no garnet or restriction
- Narrow Set Spell/Trap lock that can trigger after battle destruction
Weaknesses
- Hard to reach the Graveyard on purpose
- Stops only face-down Set cards, and only after it is in the Graveyard
- No search, no board, no card advantage
Counters / choke points
- Any effect that prevents or responds to the battle-destruction trigger
- Opponents who keep no face-down Spell/Traps
Best use
Set Spell/Trap lock after battle destruction. Decks: Burn (single sampled deck, observed). Suggested copies: 1.
Evidence & gaps
- Verified: Level 1 WATER Plant, 200 ATK / 200 DEF Effect Monster, legal in TCG, OCG, MasterDuel and DuelLinks; Effect: battle-destruction GY trigger targets 2 face-down Set Spell/Traps; they cannot be activated while this card is in the Graveyard
- Observed: 1 of 1 sampled decks runs it, 1 copy, main deck, Burn archetype; 0 combo appearances and 0 guide mentions
- Inferred: Accessibility is low because battle destruction is needed to reach the Graveyard; Generic material value from Level 1 and WATER attribute
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






