Cursed Fig
WATER 1

Cursed Fig

  • ATK:
  • 200

  • DEF:
  • 200

  • View:
  • 2892




When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 8, 2026
36± 8/ 100
Power Score
Intrinsic 39
Deck 34

Cursed Fig — Power Evaluation

Final Score: 36 ± 8 · Confidence: Medium

  • Intrinsic: 39 · Deck: 34 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Utility

Why it scores here

Cursed Fig scores as a narrow, reactive Set Spell/Trap lock: it only works after being destroyed by battle and sent to the Graveyard, and then it only stops face-down Spell/Traps. Its 200 ATK, Level 1 body earns nothing on its own, and the single-deck, no-combo evidence cannot confirm a repeatable role, so the score stays in the mid-30s. Its main credit is that it is a cheap, single-copy slot with no garnet or restriction.

Axis scores

Axis Score Evidence
Accessibility 22 No search or summon route in the text; reaching the Graveyard requires being destroyed by battle, and it appears in only 1 of 1 sampled decks (text plus a thin deck sample, inferred).
Combo & Conversion 12 Text grants no board or extra bodies, and combo data records 0 appearances, so conversion is text-only inference.
Resource Economy 20 The effect costs nothing and gains no card advantage or refuel; it is a pure lock trigger (verified from text).
Effect & Interaction 40 It can lock up to 2 face-down Set Spell/Traps while in the Graveyard, which is real but narrow, reactive, and limited to Set cards (verified from text).
Material Utility 40 Level 1 WATER Plant is usable as generic Synchro or Xyz material, but nothing in the text or the evidence shows a material role (inferred from level and attribute).
Resilience & Flexibility 30 Works only from the Graveyard after a battle-destruction event, is one-shot, and cannot be triggered on demand (verified from text).
Deck-Building Efficiency 80 Single-copy, no garnet or lock on the rest of the deck, and it takes one slot at most (observed: copies per deck avg 1, max 1).

Calculation

Weight profile: 0.7 Negation/Interaction + 0.3 Utility (blend). Intrinsic ≈ 39, Deck ≈ 34, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, single-copy slot with no garnet or restriction
  • Narrow Set Spell/Trap lock that can trigger after battle destruction

Weaknesses

  • Hard to reach the Graveyard on purpose
  • Stops only face-down Set cards, and only after it is in the Graveyard
  • No search, no board, no card advantage

Counters / choke points

  • Any effect that prevents or responds to the battle-destruction trigger
  • Opponents who keep no face-down Spell/Traps

Best use

Set Spell/Trap lock after battle destruction. Decks: Burn (single sampled deck, observed). Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 WATER Plant, 200 ATK / 200 DEF Effect Monster, legal in TCG, OCG, MasterDuel and DuelLinks; Effect: battle-destruction GY trigger targets 2 face-down Set Spell/Traps; they cannot be activated while this card is in the Graveyard
  • Observed: 1 of 1 sampled decks runs it, 1 copy, main deck, Burn archetype; 0 combo appearances and 0 guide mentions
  • Inferred: Accessibility is low because battle destruction is needed to reach the Graveyard; Generic material value from Level 1 and WATER attribute
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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